Omnitopia Dawn

Omnitopia Dawn

Book - 2010
Average Rating:
Rate this:
A near-future techno-thriller from New York Times bestselling author Diane Duane.

It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan.

For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own.

Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world.

Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....
Publisher: New York : Daw Books, [2010]
Copyright Date: ©2010
ISBN: 9780756406233
Branch Call Number: DUA
Sci-Fi D PBK
Characteristics: 360 pages ;,24 cm.


From the critics

Community Activity


Add a Comment
JCLDianeH Apr 08, 2017

An interesting take on what goes on behind the scenes, so to speak, of a virtual reality, online role-playing game. While I can't say that I understood it all, I enjoyed the descriptive visualization of computer code as trees and a landscape that can be walked through.

Nov 19, 2016

I loved this novel - one of the best fiction reads I have had in a long time. Having said that, I can see that someone who does not quickly pick up vocabulary from context might find the "tech speak" to be a hindrance, though to me it added to the authenticity of the writing. Duane researched the world of online game coding to create this novel, and the effort pays off. Although the plot fundamentals are very similar to those of Stealing The Elf King's Roses by the same author (which I also loved), this is a great read and holds its own regardless. I am still thinking about what I would do if given my own "Microcosm", and wishing I could play Omnitopia myself!

JCLJaredH Jun 25, 2013

The story is sound, and I enjoyed the characters. The only problem I had was with this story was the pacing. There were long periods of tech speak followed by short and sporadic moments of action. Even still, the book held my interest and set up nicely for a sequel that I hope will come. Those who liked Cline's Ready Player One or Williams's Otherland series might want to pick this up.

Aug 26, 2012

I've heard there's a sequel to this now available...?

Feb 14, 2011

Diane Duane creates a place where I would dearly like to be. I really would like to try the "real feel" headset to interact with the game. It is a great read and a "feel good" book.

Age Suitability

Add Age Suitability
RobertELPL Mar 05, 2017

RobertELPL thinks this title is suitable for 15 years and over


Add a Summary

There are no summaries for this title yet.


Add Notices

There are no notices for this title yet.


Add a Quote

There are no quotes for this title yet.

Explore Further

Browse by Call Number



Find it at EPL

To Top